using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.PVE.Config
{
    public class RpgSpecialObjectConfig
    {
        public int id;
        public Vector3 in_offset;
        public Vector3 out_offset;
        public int model_id;
        public int type;
        public int in_type;
        public float speed;
        public List<float> in_params;
        public List<float> spawn_time;
        public List<Vector3> spawn_position;
    }
}